A sequel named Donkey Kong Racing was in development for the GameCube, but was abandoned in August 2002, one month before Microsoft purchased Rare for £375 million. The game has sold 4.8 million copies since release and stands as the Nintendo 64's eighth best-selling game. The graphics, audio and gameplay were the most praised aspects of the game, with minor criticism directed at the game's repetition. Due to the delays of Banjo-Kazooie, Rare felt that they needed a stronger intellectual property to attract a wider audience for a game scheduled to release before Christmas 1997, thus making the decision to base a game on the character of Diddy Kong.ĭiddy Kong Racing received critical acclaim upon release. ![]() As time progressed, the focus of development shifted from a Walt Disney World-influenced racing game to a unique title named Pro-Am 64, in which Nintendo had no involvement. Diddy Kong Racing features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane.ĭevelopment began after the release of Killer Instinct 2, and was intended to be a real-time strategy game known as Wild Cartoon Kingdom in its early stages. The player can take control of any of the featured characters throughout the game. ![]() The game is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. ![]() Diddy Kong Racing is a 1997 racing video game developed and published by Rare for the Nintendo 64.
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